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PLAY BALLBREAKER GAME JAVANOID OR JAVABRICK
Updates,Puzzles,Simulations,Sports,Strategy & War,Tools
& Editors,Personal Tech Solutions, BallBreaker 3D,
Brick-Breaker 3D download, download BrickBreaker 3D - Breakout is a
brickbreaker arcade game introduced by Atari in 1976, with a
follow-up, Super Breakout, appearing in 1978. brick-breaker
- BallBreaker 3D download, download BlockBreaker
3D, BallBreaker 3D download,Arcade,Action,Adventure &
RPG,Arcade,Cards, Casino, Lottery,Kids,Mods &
Scenarios,Patches -- In the game, a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When the ball hits a
brick-breaker, the ball bounces off and the brick disappears. The player loses a life when the ball touches the bottom of the screen, and to prevent this from happening, the player has a movable paddle to bounce the ball-breaker back into
play on brickbreaker
. The game used a black and white monitor. However, the top part of the monitor had tinted strips of transparent material placed over it so that the bricks appeared to be in color. History & DevelopmentBreakout, a discrete logic
(non-microprocessor) game, was developed by Apple Computer co-founder Steve Wozniak, while he was employed by Hewlett-Packard.
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BALL BREAKER ONLINEJavanoïd - Steve Jobs worked at Atari, and he enlisted Wozniak to design the game, which he did in four days. Jobs took credit for the work and reportedly earned US$----, but paid Wozniak only $---, which he said was half. The success of the game resulted in the development of Super Breakout Brick-breaker a couple of years later. While ostensibly very similar to Breakout – the layout, colour overlay, sound and general behaviour of the game is indentical – Super Breakout is a microprocessor game instead of discrete logic, programmed using an early M6502 chip. Super Breakout is thus emulated in MAME and has also featured in a number of different Atari compilation packs, while the original ballbreaker is a brickbreaker has not (since there is no processor in Breakout, the game would have been more "simulated" than emulated).
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